FANTASY FAIRE 2026

 


FANTASY FAIRE 2025

* * Fantasy Faire 2024, April 23 – May 10* *
A Benefit for the American Cancer Society

Join us for Fantasy Faire, a Relay For Life event.
 20 magical regions,
 300+ fantasy merchants,
parties, performances, role-play, Literary & Film festivals, & the Fairelands Quest.

Many Realms – One Vision.
Fantasy Faire 2026: Building a World Without Cancer

Celebrating its seventeenth year, Fantasy Faire 2025 is the largest gathering of fantasy designers, enthusiasts, roleplayers, and performers in the virtual world. From Thursday, April 23 to Sunday, May 10, treat yourself to shopping, dance and theater performances, DJ parties, auctions, questing, our Literary Festival, thematic events, and roleplaying as thousands of Second Life residents and creators bring their own visions together to support the American Cancer Society’s vision of a world without cancer.

Explore a vast selection of fantasy avatars, clothing, furnishings, gadgets, and exclusive items offered by more than 300 of Second Life’s top fantasy creators. These items are available across 20 beautiful regions, each designed by talented artists who are behind many of the most beloved destinations featured in the Second Life destination guide.

All Daily schedules, Events, Teleports, Shopping, Blog reviews, etc. Click below.

FANTASY FAIRE WEBSITE

SHOPPING GUIDE

Intro from Tara:

Every year, I embark on a personal "Journey of the Star" (where "Tara" means "a Star") through the regions of Fantasy Faire and share a review of my favorite experiences. 

In my article I will tell only about selected 8 regions of 20.

Visit FF to see everything by yourself.

VIDEO FULL REGIONS


Disclaimer: 

I am not an official Fantasy Faire Blogger; instead, I provide an independent review that reflects my personal opinions and highlights my favorite regions.


I do not use items from the Blogger's Room in my styling. Instead, I utilize items that my friends, who are creators, have given me for blogging, or I purchase them myself at Fantasy Faire.

READY TO START THIS WONDERFUL JOURNEY TOGETHER?


STONEVEIL CROSSING





STONEVEIL CROSSING| SLURL
Sponsored by Belle Epoque and Harshlands
Region by Kadaj Yoshikawa and Janire Koba


Stoneveil Crossing is a place where time doesn’t move normally: past, present, and future blend into one another, lingering in the air and the water. Old classical buildings cling to the land, with their arched columns and terraces wrapped in ivy, and flowers growing where stone has softened with age.

A river runs through the region, flowing over worn steps and fields of reeds, its surface catching fragments of memory like light. 

In Stoneveil Crossing live the Gleamfolk, small, gentle creatures who quietly care for what remains. They gather the memories of those who have passed through the land and turn them into seeds, planting them all around. From these grow flowers, vines, and trees that carry echoes of lives once lived.

Stoneveil Crossing isn’t a place of endings. It’s a place of tending.



Welcome to visit TARA-GOOD FAIRY!

Unique mix of two creators who bring Ethnic vibes with a charming!
Awesome Middle East and Indian clothing, ethnic and formal; Jewelry; Original Handbags and Accessories. Inspiration based on deep knowledge of traditions and respect to culture.



Welcome to visit BELLE EPOQUE-HARSHLANDS!








STYLING FOR STONEVEIL CROSSING

Of course, my first styling project was for Belle Epoque. I absolutely love this brand and have a huge collection of pieces by designer Janire Koba. I have the utmost respect for her wonderful work and for bringing high style and beauty to the virtual world of SL.

Tara wears Hazel dress, Gloria hat and fan, Wedding veil and Daphne gloves,
complemented with Galatea jewelry set by TARA.




REQUIEM


REQUIEM| SLURL
Sponsored by Fallen Gods
Region by Alia Baroque

Memento Mori, Memento Vivere.

The wind over the hills of the Requiem sim does not howl; it whispers in a language of shifting silt and ancient, unyielding stone. As part of the Fantasy Faire, this realm stands as a cathedral of the "In-Between," where the golden warmth of the Egyptian sun meets the long, cool shadows of the Victorian parlor.

The Shadow of the Past: Memento Mori

The philosophy began as a cold, bracing splash of water to the soul. Memento MoriRemember that you must die. In the ancient world, it was the slave whispering in the ear of the Roman general to keep him humble; in the medieval era, it was the Danse Macabre, the skeletal reminder that death treats the king and the peasant as equals.

By the time this sentiment reached the Victorian Era, it had transformed from a warning into an art form. The Victorians lived in the constant company of the Veil. To them, mourning was not a hidden chore but a public, sacred architecture. They wore lockets of braided hair, took "post-mortem" photographs to keep a likeness of the lost, and turned the cemetery into a garden. They didn't fear the darkness; they sat with it, tea in hand, acknowledging that the beauty of a rose is inseparable from its eventual wither.

The Land of Requiem

In the Requiem sim, this history is etched into the landscape. You walk through grand epitaphs, tombs—a place ends and at the same time, eternal soul—and find yourself amidst the velvet and wrought iron of a culture obsessed with the grace of the end. It is a place where the sacred grounds (the physical remains of time) and the darkness (the mystery of what follows) are not enemies, but a canvas.

The Dawn of the Present: Memento Vivere

But the journey through Requiem does not end in the tomb. If the Victorian era taught us how to honor the dead, the modern spirit of the Faire invites us to look back at the light.

From the heavy silence of Memento Mori arises its necessary twin:

  Memento VivereRemember that you must live.

To truly understand that our time is a fleeting spark in the dark is not a reason to despair; it is the ultimate command to burn brightly. We honor the "Red Land" of our ancestors by planting gardens in the present. We celebrate the Requiem not as a final curtain, but as a reminder that every shadow is only proof that a light is shining nearby.


"In the heart of the desert, amongst the ruins of what was, we find the courage for what is yet to be. We remember we must die, so that we never forget to live."

 

 Welcome to visit ARKONA-FIND THE FISH!


It's simply amazing, but these guys always impress with their artistic approach and ability to think outside the box. Viktor and Orpheus have a unique way of thinking that allows them to create extraordinary masterpieces from ordinary objects and transform the space around them into something unexpected! They managed to transform a dark Gothic crypt into a magnificent Egyptian temple, with light and vibrant frescoes—seemingly completely different styles—
But how skillfully they got creative with their booth. 
This isn't just arranging vendors on the walls—it's working with space!

The new Egyptian collection from Arkona and Find a Fish is another tremendous tribute to national culture and traditions, in which a masterful study of the material is expressed through unique textures, patterns, and shades of color. The guys are also proud of their ability to create an original mesh of Egyptian mirrors and transform an ordinary object 
into a true masterpiece of art.

Also on display is another new and unique collection of fantasy dragon clubs, a tribute to the Chinese film "NeZha." An original mesh with embossing and lighting effects. 
A magnificent weapon as a decorative element for photos or interiors.
And of course, I can't forget to mention the 25% discounts on our previous favorite collections: Chinese Clothing and Shoes, Avantgarde Hats, Egyptian Tattoos, Angel Wings...
Be sure to stop by and see everything for yourself!






Welcome to visit FANTASY ILLUMINATION!



Welcome to visit POET'S HEART!


Welcome to visit FALLEN GODS!






STYLING FOR REQUIEM

Tara wears an ISIS dress (fatpack and single exclusive color), a MAGIC SCARAB mirror (resizer, hold pose), ENNEAD makeup and lipstick (tint, unisex), SAHU body tattoo (BOM, tint, unisex, single colors)

Outfit complemented with: TARA Rosa Mundi jewel handbag, Angelic feathers (halo), SLAVIA God Ra egyptian crown, Lina necklace


AMON GALADRANN


AMON GALADRANN| SLURL
Sponsored by Croccodoggle
Region by DaveOSaurus and Damoira

The air in Amon Galadrann does not behave like the air of the waking world. It hangs heavy with the scent of damp moss and ancient starlight, a realm suspended in the eternal amber of twilight. Sponsored by Croccodoggle for this year's Fantasy Faire, the sim is a masterclass in the geography of the "in-between."


The Border of Twilight

Here, the sun neither rises nor sets; it simply lingers at the horizon, casting long, violet shadows that stretch across the silver bark of elven architecture. It is a medieval sanctuary built upon the delicate seam where light meets shadow. To walk its paths is to wander through a waking paradox.

The landscaping is not a place of horror. There are no jagged teeth in the dark, no sudden scares to jolte the traveler. Instead, it is a world of dimly lit grace. Glowing flora pulses with the rhythm of a slow heartbeat, and the architecture—elegant, sweeping, and unmistakably elven—softly glows against the perpetual gloaming. It is beautiful, serene, and profoundly still.


Where Dreams and Nightmares Trade Faces


In Amon Galadrann, the philosophy of the mind takes center stage. In the half-light, the eye begins to play tricks, and the heart follows. It is a place where:

Nightmares can be Dreams: A shadow in the corner of a grand hall isn't a monster; it is a sanctuary, a place to hide and find peace from the scorching glare of reality.

Dreams can be Nightmares: The perfection of the elven spires can feel hauntingly untouchable, a beautiful memory of a home you can never truly return to.

The thin veil between a sweet vision and a chilling one is nothing more than a trick of the light—or perhaps, a trick of the soul.


As you traverse the winding bridges and quiet groves, you feel the hand of its sponsor, Croccodoggle, in every meticulous detail. The sim invites a slow, deliberate pace. It asks you to lower your torch and let your eyes adjust to the "Hidden Light."

In Amon Galadrann, you are not a hero fighting the dark, nor a victim fleeing it. You are a wanderer in the grey, learning that the most beautiful truths are often found in the places where we cannot see everything clearly.


"Do not fear the dimming of the day," the elders of the wood whisper. "For only in the shadow can the stars truly begin to speak."



An ancient land occupying the space between where light meets shadow, where nightmares can be dreams and dreams can be nightmares.

Welcome to visit SLAVIA JEWELRY!



Welcome to visit CROCCODOGGLE!






STYLING FOR AMON GALADRANN







EBONFALL AETHERIUM






EBONFALL AETHERIUM| SLURL
Sponsored by Quills and Curiosities
Region by Dacien and Marcel Blackwood

“Some secrets protect themselves and there are no secrets as well protected as those kept by the Order. That island is its own fortress and if they don’t want you there? You won’t get in. If by some fluke you do? Well… you won’t get back out.” 

Ah the studies of magic… The delicate skills of aetherweaving, conjuration, transfiguration and more. Bending the very essence of the world to mend or maim. If you seek such knowledge there is no better place than the Aetherium. Nestled at the heart of the island in the city of Sialdor is the Aetherium, home to the prestigious Order of Ebonfall. The catacombs built deep into the rock of the island house many places to learn your craft above one of the beating ‘hearts’ of the world. Let the magic of the confluence wash over you as you hone your skills and study magics that even the scholars of Candria would consider taboo.


Thank you for visiting the Ebonfall Aetherium! We're so happy to get to bring this build to you this year, and I (Dacien) would like to offer you a bit of additional lore and information about this place and the city it's a part of. To that end, I'd like to preface things by saying, while yes, this is a city of magic and mystery, and the Aetherium is a place for people to study and research, this is not Harry Potter. It is not a school of magic; it is very, very different from that. I would ask you to please reserve comments likening the two as they are very different. Thank you. With that out of the way, let me share a little bit more about Sialdor and the Ebonfall Aetherium, home to the Order of Ebonfall.

If you would prefer to read this with the proper formatting, you can also read it via the web here:
https://ellipsus.com/read/2VaIy88EYtOitbqgiOaYO8/Sialdor---Ebonfall-Aetherium-Lore


Information about Sialdor - 

Sialdor itself is a gothic Victorian-style city along the coast. With cobblestone streets and iron streetlamps illuminating the foggy roads with glowing magical orbs. Where some cities flourish by technology, innovation, and science alone, Sialdor instead makes the same strides but with magic at the core of everything. The city was initially founded by people seeking freedom from the religious oppression of one of the neighboring lands, most specifically Candria. Candria had quite a strict view on knowledge and a swift judicial hand, combined with a zealous nature for the handling of those found guilty. Thus, Sialdor was born, a haven from persecution, religious zealotry, and attack. The initial belief was that knowledge itself was not inherently bad or good, but rather how one applied said knowledge. This does come with the addendum that some magics are not safe for just anyone, whether it be a concern of harm to others or to the caster themselves. Those magics are protected by the Order of Ebonfall, and to study them, one must follow a rigorous path to join the order itself.


A brief history of Sialdor's Founding - 

As society grew and flourished across the land, pockets sprung up to form the cities and civilizations that most know today. As is often the case, however, in the careful castes of society, not all fit the mold, or seek to expand beyond what the majority rules. Those souls either fall by the wayside or set off to forge their own path. In ages past, some of those left their homes and set out in search of a place that would not stifle their knowledge or the pursuit of it. 

Candria had grown rapidly and while the monarchy, closely tied with the church, did not forbid magic use it frowned heavily on things it deemed questionable. Magic and even to a degree science could not surpass the church or its teachings. An era of zealous and fervent oppression then came, with any seeking to do more than parlor tricks and protective or healing magics facing severe scrutiny or even imprisonment. During this time knowledge of the arts of aetherial weaving were lost and those not wishing to face punishment for preserving what they still had found no course other than to leave. Off they went to carve their own home into the land where knowledge and science held more power than religious zealotry and fanciful beliefs of deities on high.

The path was not easy and yet the wanderers endured, finally coming to the shores of one of the great oceans. The bay curved around a curious island while the mainland surrounding was fertile and plentiful. It seemed as if they had been blessed and the first shelters were set down as magicked golems of stone and crystal raised to life. These golems would serve as the farmers, the guards and the builders until their society would grow and even after. Life was not easy at first but they stood by. Rumors of course led others to flee the zealotry and seek out their growing city and even others from across the continent. As Sialdor grew and sprawled across the land ships soon came to her docks, bringing goods, livestock and produce. Trading for magical artifacts and items grew and it became clear that this was the hub of magic in the land. That curious island its centerpiece of mystery and intrigue.

Others came to the city over the years for a plethora of reasons. Family, a chance at a better life outside the strict confines of some other governments, the study of knowledge unfettered. Knowledge of such a nature however attracts those of a sometimes unscrupulous nature. The Order of Ebonfall, founded by those who first came to the land, sought to keep the more dangerous magics within its own ranks for study as much as to protect them. While physical walls protected the city from threats, the magical walls protected the knowledge within that curious island's corridors and classrooms. Those who came to steal such secrets found themselves never leaving, trapped within walls of magic and stone as the mists rolled in across the waters.


More information on The Order of Ebonfall -

Those wisened minds who uprooted their lives to find the shores formed an order, the Order of Ebonfall. Partly named for the dark soil beneath their new home that was just as dark as it was rich in nutrients and magic as well as other more…'curious' reasons. The reason for that was also partly why they chose this spot to found their new home. Sialdor is founded around one of the beating hearts of the world, though this is in a semi figurative sense. Around the world are the invisible traces of aether that weave together bringing the world to life, in some spots the threads collect a bit more densely and a small font of magic forms. Then there are those places were a great many threads converge, the more powerful threads are like rivers of aether and where they meet a confluence forms. One such 'beating heart' lies under the island off the coast of Sialdor, home to the Order and protected by them as much as the confluence protects the city. Over the years the Order has grown and flourished with the city, helping to create one of the largest magical hubs in the countryside. As the Order grew it began overseeing the regulation of magical artifacts and baubles and if you want the finest tools for your trade you will find them in Sialdor.


More information on the Ebonfall Aetherium - 

The Aetherium, at its heart, is the fortress inside the island on the coast of Sialdor. It's where the Order calls home as well as where they conduct their studies and research. The halls of the Aetherium are well protected, and to even reach the inner halls one must have either permission from one of the members or be a member themselves. Those who do find themselves granted access will have the ability to peruse centuries of collected knowledge on magic, the workings of the world, history, and more. The Order finds knowledge to be one of the most precious things and keeps a thorough collection of it. That said, some come to study, to train under one of the established casters to hone their craft, and some seek merely to research on their own. Both are valid paths for one to follow, and scholars from all over find their way to the city to see what new runework has been found or add to the collections with their own.

Some come to the Aetherium rather fresh-faced spellcasters seeking to learn more advanced magics because, after all, one can learn many things outside the walls of the city, but the more dangerous magics are not so freely shared. Some places, though, also restrict what they will allow one to study, and the penalties can be…severe. If necromancy or soul magics are something that interest you, then your only hope is to apprentice to one of those skilled in them, and few stray far from their home in Sialdor. The practice and study of both are strictly forbidden in some places, like Candria, where the church has outlawed them in every facet.

Others come to the Aetherium to bolster already advanced research and make new breakthroughs in their own personal studies, often times these souls end up joining the Order and contributing their knowledge to the ever-growing collection.


Information about the Constructs - 

Ah, the constructs, if you recall the first build of Sialdor, you may have noticed those large stone guardians around the city, crystals adorning their forms. These are one of the many types of constructs found in the city. They serve the city and, through careful aether weaving, rune inscriptions, and magic, tend to their duties day and night. Another type of constructs are the variety we've brought this year as our new avatar. These constructs are a bit more humanoid yet are based on ornate dolls. At the heart of them rests a crystal that houses the spellwork that controls them as well as the tethers to tie them to the magic of the land to power them. There are various tasks that constructors tend to perform, ranging from simple tasks to ones of more intricate direction. These are all woven into the spellwork when they are created, or in the case of a restored shell 'reborn.' Their bodies are a mix of stone and metal, oft times trimmed with designs depending on which families they serve or their role. While they have 'eyes' they do not see in the traditional way. Their vision is based off aether and the magic that controls them allows for them to gauge aetheric density, depth and vibrancy. This allows them to navigate to complete their tasks for those they serve, or the city itself.

The construct shells themselves are in fact genderless. There may be simple things to add an air of whimsy to their appearance, but they are simply dolls fueled by magic. This explains the lack of any definite male or female features on them and any genitalia. There are some that are made of finer materials; those that are programmed to help perform and entertain at the fancy venues or parties may be made with porcelain and finer metals. These are hardly suitable for everyday wear and tear, though, so those constructs are rare to see outside of such functions and events.

There is of course, another type of construct. As the studies of the soul and transference are something the Order has knowledge of it does stand to reason that the magic to weave a soul and it's consciousness into a construct body came to be. There have been occasions where a special type of construct has been commissioned to resemble a person as closely as possible and then that person's soul and consciousness is housed in it, leaving their mortal body behind. There are many reasons one might seek to make this choice, illness and disease, grievous wounds or even just a desire to pass on more knowledge and protect the city longer. While these constructs may move freely in Sialdor and most other places it is quite dangerous to visit cities like Candria for example. Candria has a very negative view of magics involving the soul and have outlawed it, the practice and knowledge of it, and even the presence of those who partake of it.


Welcome to visit QUILLS and CURIOSITIES!




STYLING FOR EBONFALL AETHERIUM




ULIM HYL




ULIM HYL| SLURL
Sponsored by En Pointe and Teegle
Region by Ketsui Naidoo and Fable Fairelander

Sunlight dapples shadow across the forest floor, running its fingers along the proud birches that hold up the elegantly crafted halls of the Elven people that live among their branches. Ruby kissed leaves shift in the wind, as though the whisper of ancient memory has tried to awaken amid the corruption that clings inky and unforgotten through the crevices that hold knowledge once gathered here. The book’s page flips; the words leeched from the page, infection spreading where certainty once was written. A hand, elegant even with the contamination that gnarls it welcomes you… to Ülim’Hyl.

Welcome to visit EN POINTE and TEEGLE!






STYLING FOR ULIM HYL

Tara wears GOOD FAIRY Tawus dress and Queen of peacocks mask, Timeless Escape enchanted lantern and TARA Memento Viviere litlle jewel handbag with changing colors and light effect

Enchanted sky and landscaping at Ulim Hyl



HEIAN



HEIAN| SLURL
Sponsored by Gabriel
Region by Takuya Jin

HEIAN is a fantasy region inspired by the spirit and worldview of Japan’s Heian period.

In this era, people did not see the visible and unseen worlds as strictly separated. Instead, unseen presences were felt close to everyday life. The capital’s architecture, orientation, and spatial design reflected natural order, the flow of time, and the subtle states of the human heart.

At the center of the region stands Rashōmon, the iconic gate of Heian-kyō.

Located at the southern edge of the capital, Rashōmon has long been described as a boundary between inside and outside, order and disorder, the known and the unknown. It was not a gate meant simply to block passage, but one that gave meaning to the act of crossing itself. Standing before it invites reflection on one’s position and direction.

Within HEIAN, oni and yōkai appear throughout the world.

They are not portrayed merely as monsters, but as forms shaped by human emotions—uncertainty, desire, hesitation, anger—that have taken on visible presence. As in classical tales, these beings are not separate from humanity, but exist alongside it, reflecting inner states rather than external threats.

This region does not frame its world through a simple contrast of good and evil, light and darkness.

Oni and yōkai are elements of balance, each occupying a role within the larger harmony of the world. Moments of tension are presented not as destruction, but as spaces for awareness and reflection.

HEIAN is not a historical reconstruction.

It is a fantasy realm that invites visitors to experience the Heian sense of boundaries, perception, and coexistence—an atmospheric space where each traveler may discover their own meaning and story.


Welcome to visit GABRIEL!
All for 99L+GIFTS



STYLING FOR HEIAN




BEN TOM ROI



BEN TOM ROI| SLURL
Sponsored by Contraption
Region by Victor E.Eton and Walton Wainwright

A great leviathan’s tail struck the ocean’s edge, opening a maw that would eventually give birth to a river and a valuable port. Over time, this port drew in people and creatures of all kinds to trade wares, do business, and live flourishing, colourful lives. This port was then dubbed Bến Tôm Rơi, attracting all manner of trades from across the globe, from gilded merchants to roguish pirates. The town birthed along the river’s edge became a golden haven, featuring a mix of French Colonial architecture built with South East Asian charm, populated with small boats, attractive shops, a vast array of lanterns, all framed by luscious plant life from surrounding jungles.

Welcome to visit CONTRAPTION!






STYLING FOR BEN TOM ROI



VERVAINE MOORS



VERVAINE MOORS| SLURL
Sponsored by Unity Maxim Battle and Roleplay System
Region by Echo Rayne Ayashi

The magic of the world runs deep. Used by all walks of life, from imagination to manifestation. Some don’t even know they are creating it. Like all energy, it doesn’t come from nowhere and it doesn’t disappear when it’s done. So where does it go? Here. Seeping into the marshlands, flowing and glowing through all life that it touches. Vervaine Moors is where the magic converges.


Welcome to visit Unity Maxim Battle and Roleplay System!





STYLING FOR VERVAINE MOORS





Thank you for reading my Blog article
and share our Journey together through FaireLands!

See you next year!

Tara Paxlapis-Savior (taraaers)

Stylist, Blogger, Creator, Artist, Photographer

CREATOR

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BLOGGER for:

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